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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | /* * Paper.js - The Swiss Army Knife of Vector Graphics Scripting. * http://paperjs.org/ * * Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey * http://juerglehni.com/ & https://puckey.studio/ * * Distributed under the MIT license. See LICENSE file for details. * * All rights reserved. */ // TODO: remove eslint-disable comment and deal with errors over time /* eslint-disable */ import { ref } from '~/globals'; import { Event } from './Event'; /** * @name MouseEvent * * @class The MouseEvent object is received by the {@link Item}'s mouse event * handlers {@link Item#onMouseDown}, {@link Item#onMouseDrag}, * {@link Item#onMouseMove}, {@link Item#onMouseUp}, {@link Item#onClick}, * {@link Item#onDoubleClick}, {@link Item#onMouseEnter} and * {@link Item#onMouseLeave}. The MouseEvent object is the only parameter passed * to these functions and contains information about the mouse event. * * @extends Event */ /* global MouseEvent: true */ export const MouseEvent = Event.extend( /** @lends MouseEvent# */ { _class: 'MouseEvent', initialize: function MouseEvent(type, event, point, target, delta) { this.type = type; this.event = event; this.point = point; this.target = target; this.delta = delta; }, /** * The type of mouse event. * * @name MouseEvent#type * @type String * @values 'mousedown', 'mouseup', 'mousedrag', 'click', 'doubleclick', * 'mousemove', 'mouseenter', 'mouseleave' */ /** * The position of the mouse in project coordinates when the event was * fired. * * @name MouseEvent#point * @type Point */ /** * The item that dispatched the event. It is different from * {@link #currentTarget} when the event handler is called during * the bubbling phase of the event. * * @name MouseEvent#target * @type Item */ /** * The current target for the event, as the event traverses the scene graph. * It always refers to the element the event handler has been attached to as * opposed to {@link #target} which identifies the element on * which the event occurred. * * @name MouseEvent#currentTarget * @type Item */ // DOCS: document MouseEvent#delta /** * @name MouseEvent#delta * @type Point */ /** * @return {String} a string representation of the mouse event */ toString: function () { return ( "{ type: '" + this.type + "', point: " + this.point + ', target: ' + this.target + (this.delta ? ', delta: ' + this.delta : '') + ', modifiers: ' + this.getModifiers() + ' }' ); }, } ); ref.MouseEvent = MouseEvent; |