All files / lib/item ChangeFlag.ts

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/*
 * Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
 * http://paperjs.org/
 *
 * Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
 * http://juerglehni.com/ & https://puckey.studio/
 *
 * Distributed under the MIT license. See LICENSE file for details.
 *
 * All rights reserved.
 */
 
// TODO: remove eslint-disable comment and deal with errors over time
/* eslint-disable */
 
export const ChangeFlag = {
  // Anything affecting the appearance of an item, including GEOMETRY,
  // STROKE, STYLE and ATTRIBUTE (except for the invisible ones: locked, name)
  APPEARANCE: 0x1,
  // A change in the item's children
  CHILDREN: 0x2,
  // A change of the item's place in the scene graph (removed, inserted,
  // moved)
  INSERTION: 0x4,
  // Item geometry (path, bounds)
  GEOMETRY: 0x8,
  // The item's matrix has changed
  MATRIX: 0x10,
  // Only segment(s) have changed, and affected curves have already been
  // notified. This is to implement an optimization in _changed() calls
  SEGMENTS: 0x20,
  // Stroke geometry (excluding color)
  STROKE: 0x40,
  // Fill style or stroke color / dash
  STYLE: 0x80,
  // Item attributes: visible, blendMode, locked, name, opacity, clipMask ...
  ATTRIBUTE: 0x100,
  // Text content
  CONTENT: 0x200,
  // Raster pixels
  PIXELS: 0x400,
  // Clipping in one of the child items
  CLIPPING: 0x800,
  // The view has been transformed
  VIEW: 0x1000,
};
 
// Shortcuts to often used ChangeFlag values including APPEARANCE
export const Change = {
  // CHILDREN also changes GEOMETRY, since removing children from groups
  // changes bounds.
  CHILDREN: ChangeFlag.CHILDREN | ChangeFlag.GEOMETRY | ChangeFlag.APPEARANCE,
  // Changing the insertion can change the appearance through parent's matrix.
  INSERTION: ChangeFlag.INSERTION | ChangeFlag.APPEARANCE,
  GEOMETRY: ChangeFlag.GEOMETRY | ChangeFlag.APPEARANCE,
  MATRIX: ChangeFlag.MATRIX | ChangeFlag.GEOMETRY | ChangeFlag.APPEARANCE,
  SEGMENTS: ChangeFlag.SEGMENTS | ChangeFlag.GEOMETRY | ChangeFlag.APPEARANCE,
  STROKE: ChangeFlag.STROKE | ChangeFlag.STYLE | ChangeFlag.APPEARANCE,
  STYLE: ChangeFlag.STYLE | ChangeFlag.APPEARANCE,
  ATTRIBUTE: ChangeFlag.ATTRIBUTE | ChangeFlag.APPEARANCE,
  CONTENT: ChangeFlag.CONTENT | ChangeFlag.GEOMETRY | ChangeFlag.APPEARANCE,
  PIXELS: ChangeFlag.PIXELS | ChangeFlag.APPEARANCE,
  VIEW: ChangeFlag.VIEW | ChangeFlag.APPEARANCE,
};