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See LICENSE file for details. * * All rights reserved. */ // TODO: remove eslint-disable comment and deal with errors over time /* eslint-disable */ import type { Path } from './Path'; import { ref } from '~/globals'; import { Base } from '~/straps'; import { Numerical } from '~/util/Numerical'; import { Formatter } from '~/util/Formatter'; import { Curve } from './Curve'; /** * @name CurveLocation * * @class CurveLocation objects describe a location on {@link Curve} objects, as * defined by the curve-time {@link #time}, a value between `0` (beginning * of the curve) and `1` (end of the curve). If the curve is part of a * {@link Path} item, its {@link #index} inside the {@link Path#curves} * array is also provided. * * The class is in use in many places, such as * {@link Path#getLocationAt(offset)}, * {@link Path#getLocationOf(point)}, * {@link PathItem#getNearestLocation(point)}, * {@link PathItem#getIntersections(path)}, * etc. */ export const CurveLocation = Base.extend( /** @lends CurveLocation# */ { _class: 'CurveLocation', // DOCS: CurveLocation class description: add these back when the mentioned // functioned have been added: {@link Path#split(location)} /** * Creates a new CurveLocation object. * * @param {Curve} curve * @param {Number} time * @param {Point} [point] */ initialize: function CurveLocation(curve, time, point, _overlap, _distance) { // Merge intersections very close to the end of a curve with the // beginning of the next curve. if (time >= /*#=*/ 1 - Numerical.CURVETIME_EPSILON) { var next = curve.getNext(); if (next) { time = 0; curve = next; } } this._setCurve(curve); this._time = time; this._point = point || curve.getPointAtTime(time); this._overlap = _overlap; this._distance = _distance; // Properties related to linked intersection locations this._intersection = this._next = this._previous = null; }, _setPath: function (path) { // We only store the path to verify versions for cached values. // To ensure we use the right path (e.g. after splitting), we shall // always access the path on the result of getCurve(). this._path = path; this._version = path ? path._version : 0; }, _setCurve: function (curve) { this._setPath(curve._path); this._curve = curve; this._segment = null; // To be determined, see #getSegment() // Also store references to segment1 and segment2, in case path // splitting / dividing is going to happen, in which case the segments // can be used to determine the new curves, see #getCurve(true) this._segment1 = curve._segment1; this._segment2 = curve._segment2; }, _setSegment: function (segment) { var curve = segment.getCurve(); if (curve) { this._setCurve(curve); } else { this._setPath(segment._path); this._segment1 = segment; this._segment2 = null; } this._segment = segment; this._time = segment === this._segment1 ? 0 : 1; // To avoid issues with imprecision in getCurve() / trySegment() this._point = segment._point.clone(); }, /** * The segment of the curve which is closer to the described location. * * @bean * @type Segment */ getSegment: function () { // Request curve first, so _segment gets invalidated if it's out of sync var segment = this._segment; if (!segment) { var curve = this.getCurve(), time = this.getTime(); if (time === 0) { segment = curve._segment1; } else if (time === 1) { segment = curve._segment2; } else if (time != null) { // Determine the closest segment by comparing curve lengths segment = curve.getPartLength(0, time) < curve.getPartLength(time, 1) ? curve._segment1 : curve._segment2; } this._segment = segment; } return segment; }, /** * The curve that this location belongs to. * * @bean * @type Curve */ getCurve: function () { var path = this._path, that = this; if (path && path._version !== this._version) { // If the path's segments have changed, clear the cached time and // offset values and force re-fetching of the correct curve. this._time = this._offset = this._curveOffset = this._curve = null; } // If path is out of sync, access current curve objects through segment1 // / segment2. Since path splitting or dividing might have happened in // the meantime, try segment1's curve, and see if _point lies on it // still, otherwise assume it's the curve before segment2. function trySegment(segment) { var curve = segment && segment.getCurve(); if (curve && (that._time = curve.getTimeOf(that._point)) != null) { // Fetch path again as it could be on a new one through split() that._setCurve(curve); return curve; } } return ( this._curve || trySegment(this._segment) || trySegment(this._segment1) || trySegment(this._segment2.getPrevious()) ); }, /** * The path that this locations is situated on. * * @bean * @type Path */ getPath: function () { var curve = this.getCurve(); return curve && curve._path; }, /** * The index of the {@link #curve} within the {@link Path#curves} list, if * it is part of a {@link Path} item. * * @bean * @type Number */ getIndex: function () { var curve = this.getCurve(); return curve && curve.getIndex(); }, /** * The curve-time parameter, as used by various bezier curve calculations. * It is value between `0` (beginning of the curve) and `1` (end of the * curve). * * @bean * @type Number */ getTime: function () { var curve = this.getCurve(), time = this._time; return curve && time == null ? (this._time = curve.getTimeOf(this._point)) : time; }, /** * @private * @bean * @deprecated use {@link #time} instead. */ getParameter: '#getTime', /** * The point which is defined by the {@link #curve} and * {@link #time}. * * @bean * @type Point */ getPoint: function () { return this._point; }, /** * The length of the path from its beginning up to the location described * by this object. If the curve is not part of a path, then the length * within the curve is returned instead. * * @bean * @type Number */ getOffset: function () { var offset = this._offset; if (offset == null) { offset = 0; var path = this.getPath(), index = this.getIndex(); if (path && index != null) { var curves = path.getCurves(); for (var i = 0; i < index; i++) offset += curves[i].getLength(); } this._offset = offset += this.getCurveOffset(); } return offset; }, /** * The length of the curve from its beginning up to the location described * by this object. * * @bean * @type Number */ getCurveOffset: function () { var offset = this._curveOffset; if (offset == null) { var curve = this.getCurve(), time = this.getTime(); this._curveOffset = offset = time != null && curve && curve.getPartLength(0, time); } return offset; }, /** * The curve location on the intersecting curve, if this location is the * result of a call to {@link PathItem#getIntersections(path)} / * {@link Curve#getIntersections(curve)}. * * @bean * @type CurveLocation */ getIntersection: function () { return this._intersection; }, /** * The tangential vector to the {@link #curve} at the given location. * * @name CurveLocation#getTangent * @bean * @type Point */ /** * The normal vector to the {@link #curve} at the given location. * * @name CurveLocation#getNormal * @bean * @type Point */ /** * The curvature of the {@link #curve} at the given location. * * @name CurveLocation#getCurvature * @bean * @type Number */ /** * The distance from the queried point to the returned location. * * @bean * @type Number * @see Curve#getNearestLocation(point) * @see PathItem#getNearestLocation(point) */ getDistance: function () { return this._distance; }, // DOCS: divide(), split() divide: function () { var curve = this.getCurve(), res = curve && curve.divideAtTime(this.getTime()); // Change to the newly inserted segment, also adjusts _time. if (res) { this._setSegment(res._segment1); } return res; }, split: function () { var curve = this.getCurve(), path = curve._path, res = curve && curve.splitAtTime(this.getTime()); if (res) { // Set the segment to the end-segment of the path after splitting. this._setSegment(path.getLastSegment()); } return res; }, /** * Checks whether tow CurveLocation objects are describing the same location * on a path, by applying the same tolerances as elsewhere when dealing with * curve-time parameters. * * @param {CurveLocation} location * @return {Boolean} {@true if the locations are equal} */ equals: function (loc, _ignoreOther) { var res = this === loc; if (!res && loc instanceof CurveLocation) { var c1 = this.getCurve(), c2 = loc.getCurve(), p1 = c1._path, p2 = c2._path; if (p1 === p2) { // instead of comparing curve-time, compare the actual offsets // of both locations to determine if they're in the same spot, // taking into account the wrapping around path ends. This is // necessary to avoid issues wit CURVETIME_EPSILON imprecisions. var abs = Math.abs, epsilon = /*#=*/ Numerical.GEOMETRIC_EPSILON, diff = abs(this.getOffset() - loc.getOffset()), i1 = !_ignoreOther && this._intersection, i2 = !_ignoreOther && loc._intersection; res = (diff < epsilon || (p1 && abs(p1.getLength() - diff) < epsilon)) && // Compare the the other location, but prevent endless // recursion by passing `true` for _ignoreOther. ((!i1 && !i2) || (i1 && i2 && i1.equals(i2, true))); } } return res; }, /** * @return {String} a string representation of the curve location */ toString: function () { var parts = [], point = this.getPoint(), f = Formatter.instance; if (point) parts.push('point: ' + point); var index = this.getIndex(); if (index != null) parts.push('index: ' + index); var time = this.getTime(); if (time != null) parts.push('time: ' + f.number(time)); if (this._distance != null) parts.push('distance: ' + f.number(this._distance)); return '{ ' + parts.join(', ') + ' }'; }, /** * {@grouptitle Tests} * Checks if the location is an intersection with another curve and is * merely touching the other curve, as opposed to crossing it. * * @return {Boolean} {@true if the location is an intersection that is * merely touching another curve} * @see #isCrossing() */ isTouching: function () { var inter = this._intersection; if (inter && this.getTangent().isCollinear(inter.getTangent())) { // Only consider two straight curves as touching if their lines // don't intersect. var curve1 = this.getCurve(), curve2 = inter.getCurve(); return !(curve1.isStraight() && curve2.isStraight() && curve1.getLine().intersect(curve2.getLine())); } return false; }, /** * Checks if the location is an intersection with another curve and is * crossing the other curve, as opposed to just touching it. * * @return {Boolean} {@true if the location is an intersection that is * crossing another curve} * @see #isTouching() */ isCrossing: function () { // Implementation loosely based on work by Andy Finnell: // http://losingfight.com/blog/2011/07/09/how-to-implement-boolean-operations-on-bezier-paths-part-3/ // https://bitbucket.org/andyfinnell/vectorboolean var inter = this._intersection; if (!inter) return false; var t1 = this.getTime(), t2 = inter.getTime(), tMin = /*#=*/ Numerical.CURVETIME_EPSILON, tMax = 1 - tMin, // t*Inside specifies if the found intersection is inside the curve. t1Inside = t1 >= tMin && t1 <= tMax, t2Inside = t2 >= tMin && t2 <= tMax; // If the intersection is in the middle of both paths, it is either a // tangent or a crossing, no need for the detailed corner check below: if (t1Inside && t2Inside) return !this.isTouching(); // Now get the references to the 4 curves involved in the intersection: // - c1 & c2 are the curves on the first intersecting path, left and // right of the intersection. // - c3 & c4 are the same for the second intersecting path. // - If the intersection is in the middle of the curve (t*Inside), then // both values point to the same curve, and the curve-time is to be // handled accordingly further down. var c2 = this.getCurve(), c1 = c2 && t1 < tMin ? c2.getPrevious() : c2, c4 = inter.getCurve(), c3 = c4 && t2 < tMin ? c4.getPrevious() : c4; // If t1 / t2 are at the end, then step to the next curve. if (t1 > tMax) c2 = c2.getNext(); if (t2 > tMax) c4 = c4.getNext(); if (!c1 || !c2 || !c3 || !c4) return false; // Calculate unambiguous angles for all 4 tangents at the intersection: // - If the intersection is inside a curve (t1 / t2Inside), the tangent // at t1 / t2 is unambiguous, because the curve is continuous. // - If the intersection is on a segment, step away at equal offsets on // each curve, to calculate unambiguous angles. The vector from the // intersection to this new location is used to determine the angle. var offsets = []; function addOffsets(curve, end) { // Find the largest offset of unambiguous direction on the curve, // taking their loops, cusps, inflections, and "peaks" into account. var v = curve.getValues(), roots = Curve.classify(v).roots || Curve.getPeaks(v), count = roots.length, offset = Curve.getLength(v, end && count ? roots[count - 1] : 0, !end && count ? roots[0] : 1); // When no root was found, the full length was calculated. Use a // fraction of it. By trial & error, 64 was determined to work well. offsets.push(count ? offset : offset / 32); } function isInRange(angle, min, max) { return min < max ? angle > min && angle < max : // min > max: the range wraps around -180 / 180 degrees angle > min || angle < max; } if (!t1Inside) { addOffsets(c1, true); addOffsets(c2, false); } if (!t2Inside) { addOffsets(c3, true); addOffsets(c4, false); } var pt = this.getPoint(), // Determined the shared unambiguous offset by the taking the // shortest offsets on all involved curves that are unambiguous. offset = Math.min.apply(Math, offsets), v2 = t1Inside ? c2.getTangentAtTime(t1) : c2.getPointAt(offset).subtract(pt), v1 = t1Inside ? v2.negate() : c1.getPointAt(-offset).subtract(pt), v4 = t2Inside ? c4.getTangentAtTime(t2) : c4.getPointAt(offset).subtract(pt), v3 = t2Inside ? v4.negate() : c3.getPointAt(-offset).subtract(pt), a1 = v1.getAngle(), a2 = v2.getAngle(), a3 = v3.getAngle(), a4 = v4.getAngle(); // Count how many times curve2 angles appear between the curve1 angles. // If each pair of angles split the other two, then the edges cross. // Use t1Inside to decide which angle pair to check against. // If t1 is inside the curve, check against a3 & a4, otherwise a1 & a2. return !!(t1Inside ? // @ts-expect-error = The '^' operator is not allowed for boolean types isInRange(a1, a3, a4) ^ isInRange(a2, a3, a4) && // @ts-expect-error = The '^' operator is not allowed for boolean types isInRange(a1, a4, a3) ^ isInRange(a2, a4, a3) : // @ts-expect-error = The '^' operator is not allowed for boolean types isInRange(a3, a1, a2) ^ isInRange(a4, a1, a2) && // @ts-expect-error = The '^' operator is not allowed for boolean types isInRange(a3, a2, a1) ^ isInRange(a4, a2, a1)); }, /** * Checks if the location is an intersection with another curve and is * part of an overlap between the two involved paths. * * @return {Boolean} {@true if the location is an intersection that is * part of an overlap between the two involved paths} * @see #isCrossing() * @see #isTouching() */ hasOverlap: function () { return !!this._overlap; }, }, Base.each( Curve._evaluateMethods, function (name) { // Produce getters for #getTangent() / #getNormal() / #getCurvature() // NOTE: (For easier searching): This loop produces: // getPointAt, getTangentAt, getNormalAt, getWeightedTangentAt, // getWeightedNormalAt, getCurvatureAt var get = name + 'At'; this[name] = function () { var curve = this.getCurve(), time = this.getTime(); return time != null && curve && curve[get](time, true); }; }, { // Do not override the existing #getPoint(): preserve: true, } ), // @ts-expect-error = 'new' expression, whose target lacks a construct signature new (function () { // Scope for statics function insert(locations, loc, merge) { // Insert-sort by path-id, curve, time so we can easily merge // duplicates with calls to equals() after. var length = locations.length, l = 0, r = length - 1; function search(index, dir) { // If we reach the beginning/end of the list, also compare with the // location at the other end, as paths are circular lists. // NOTE: When merging, the locations array will only contain // locations on the same path, so it is fine that check for the end // to address circularity. See PathItem#getIntersections() for (var i = index + dir; i >= -1 && i <= length; i += dir) { // Wrap the index around, to match the other ends: var loc2 = locations[((i % length) + length) % length]; // Once we're outside the spot, we can stop searching. if (!loc.getPoint().isClose(loc2.getPoint(), /*#=*/ Numerical.GEOMETRIC_EPSILON)) break; if (loc.equals(loc2)) return loc2; } return null; } while (l <= r) { var m = (l + r) >>> 1, loc2 = locations[m], found; // See if the two locations are actually the same, and merge if // they are. If they aren't check the other neighbors with search() if (merge && (found = loc.equals(loc2) ? loc2 : search(m, -1) || search(m, 1))) { // We're done, don't insert, merge with the found location // instead, and carry over overlap: if (loc._overlap) { found._overlap = found._intersection._overlap = true; } return found; } var path1 = loc.getPath(), path2 = loc2.getPath(), // NOTE: equals() takes the intersection location into account, // while this calculation of diff doesn't! diff = path1 !== path2 ? // Sort by path id to group all locs on same path. path1._id - path2._id : // Sort by both index and time on the same path. The two values // added together provides a convenient sorting index. loc.getIndex() + loc.getTime() - (loc2.getIndex() + loc2.getTime()); if (diff < 0) { r = m - 1; } else { l = m + 1; } } // We didn't merge with a preexisting location, insert it now. locations.splice(l, 0, loc); return loc; } return { statics: { insert: insert, expand: function (locations) { // Create a copy since insert() keeps modifying the array and // inserting at sorted indices. var expanded = locations.slice(); for (var i = locations.length - 1; i >= 0; i--) { insert(expanded, locations[i]._intersection, false); } return expanded; }, }, }; })() ); ref.CurveLocation = CurveLocation; |