Press n or j to go to the next uncovered block, b, p or k for the previous block.
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See LICENSE file for details. * * All rights reserved. */ // TODO: remove eslint-disable comment and deal with errors over time /* eslint-disable */ import { ref } from '~/globals'; import { Base } from '~/straps'; import { Numerical } from '~/util/Numerical'; import { Segment } from './Segment'; // An Algorithm for Automatically Fitting Digitized Curves // by Philip J. Schneider // from "Graphics Gems", Academic Press, 1990 // Modifications and optimizations of original algorithm by Jürg Lehni. /** * @name PathFitter * @class * @private */ export const PathFitter = Base.extend({ initialize: function (path) { var points = (this.points = []), segments = path._segments, closed = path._closed; // Copy over points from path and filter out adjacent duplicates. for (var i = 0, prev, l = segments.length; i < l; i++) { var point = segments[i].point; if (!prev || !prev.equals(point)) { points.push((prev = point.clone())); } } // We need to duplicate the first and last segment when simplifying a // closed path. if (closed) { points.unshift(points[points.length - 1]); points.push(points[1]); // The point previously at index 0 is now 1. } this.closed = closed; }, fit: function (error) { var points = this.points, length = points.length, segments = null; if (length > 0) { // To support reducing paths with multiple points in the same place // to one segment: segments = [new Segment(points[0])]; if (length > 1) { this.fitCubic( segments, error, 0, length - 1, // Left Tangent points[1].subtract(points[0]), // Right Tangent points[length - 2].subtract(points[length - 1]) ); // Remove the duplicated segments for closed paths again. if (this.closed) { segments.shift(); segments.pop(); } } } return segments; }, // Fit a Bezier curve to a (sub)set of digitized points fitCubic: function (segments, error, first, last, tan1, tan2) { var points = this.points; // Use heuristic if region only has two points in it if (last - first === 1) { var pt1 = points[first], pt2 = points[last], dist = pt1.getDistance(pt2) / 3; this.addCurve(segments, [pt1, pt1.add(tan1.normalize(dist)), pt2.add(tan2.normalize(dist)), pt2]); return; } // Parameterize points, and attempt to fit curve var uPrime = this.chordLengthParameterize(first, last), maxError = Math.max(error, error * error), split, parametersInOrder = true; // Try 4 iterations for (var i = 0; i <= 4; i++) { var curve = this.generateBezier(first, last, uPrime, tan1, tan2); // Find max deviation of points to fitted curve var max = this.findMaxError(first, last, curve, uPrime); if (max.error < error && parametersInOrder) { this.addCurve(segments, curve); return; } split = max.index; // If error not too large, try reparameterization and iteration if (max.error >= maxError) break; parametersInOrder = this.reparameterize(first, last, uPrime, curve); maxError = max.error; } // Fitting failed -- split at max error point and fit recursively var tanCenter = points[split - 1].subtract(points[split + 1]); this.fitCubic(segments, error, first, split, tan1, tanCenter); this.fitCubic(segments, error, split, last, tanCenter.negate(), tan2); }, addCurve: function (segments, curve) { var prev = segments[segments.length - 1]; prev.setHandleOut(curve[1].subtract(curve[0])); segments.push(new Segment(curve[3], curve[2].subtract(curve[3]))); }, // Use least-squares method to find Bezier control points for region. generateBezier: function (first, last, uPrime, tan1, tan2) { var epsilon = /*#=*/ Numerical.EPSILON, abs = Math.abs, points = this.points, pt1 = points[first], pt2 = points[last], // Create the C and X matrices C = [ [0, 0], [0, 0], ], X = [0, 0]; for (var i = 0, l = last - first + 1; i < l; i++) { var u = uPrime[i], t = 1 - u, b = 3 * u * t, b0 = t * t * t, b1 = b * t, b2 = b * u, b3 = u * u * u, a1 = tan1.normalize(b1), a2 = tan2.normalize(b2), tmp = points[first + i].subtract(pt1.multiply(b0 + b1)).subtract(pt2.multiply(b2 + b3)); C[0][0] += a1.dot(a1); C[0][1] += a1.dot(a2); // C[1][0] += a1.dot(a2); C[1][0] = C[0][1]; C[1][1] += a2.dot(a2); X[0] += a1.dot(tmp); X[1] += a2.dot(tmp); } // Compute the determinants of C and X var detC0C1 = C[0][0] * C[1][1] - C[1][0] * C[0][1], alpha1, alpha2; if (abs(detC0C1) > epsilon) { // Kramer's rule var detC0X = C[0][0] * X[1] - C[1][0] * X[0], detXC1 = X[0] * C[1][1] - X[1] * C[0][1]; // Derive alpha values alpha1 = detXC1 / detC0C1; alpha2 = detC0X / detC0C1; } else { // Matrix is under-determined, try assuming alpha1 == alpha2 var c0 = C[0][0] + C[0][1], c1 = C[1][0] + C[1][1]; alpha1 = alpha2 = abs(c0) > epsilon ? X[0] / c0 : abs(c1) > epsilon ? X[1] / c1 : 0; } // If alpha negative, use the Wu/Barsky heuristic (see text) // (if alpha is 0, you get coincident control points that lead to // divide by zero in any subsequent NewtonRaphsonRootFind() call. var segLength = pt2.getDistance(pt1), eps = epsilon * segLength, handle1, handle2; if (alpha1 < eps || alpha2 < eps) { // fall back on standard (probably inaccurate) formula, // and subdivide further if needed. alpha1 = alpha2 = segLength / 3; } else { // Check if the found control points are in the right order when // projected onto the line through pt1 and pt2. var line = pt2.subtract(pt1); // Control points 1 and 2 are positioned an alpha distance out // on the tangent vectors, left and right, respectively handle1 = tan1.normalize(alpha1); handle2 = tan2.normalize(alpha2); if (handle1.dot(line) - handle2.dot(line) > segLength * segLength) { // Fall back to the Wu/Barsky heuristic above. alpha1 = alpha2 = segLength / 3; handle1 = handle2 = null; // Force recalculation } } // First and last control points of the Bezier curve are // positioned exactly at the first and last data points return [pt1, pt1.add(handle1 || tan1.normalize(alpha1)), pt2.add(handle2 || tan2.normalize(alpha2)), pt2]; }, // Given set of points and their parameterization, try to find // a better parameterization. reparameterize: function (first, last, u, curve) { for (var i = first; i <= last; i++) { u[i - first] = this.findRoot(curve, this.points[i], u[i - first]); } // Detect if the new parameterization has reordered the points. // In that case, we would fit the points of the path in the wrong order. // @ts-expect-error = Subsequent variable declarations must have the same type for (var i = 1, l = u.length; i < l; i++) { if (u[i] <= u[i - 1]) return false; } return true; }, // Use Newton-Raphson iteration to find better root. findRoot: function (curve, point, u) { var curve1 = [], curve2 = []; // Generate control vertices for Q' for (var i = 0; i <= 2; i++) { curve1[i] = curve[i + 1].subtract(curve[i]).multiply(3); } // Generate control vertices for Q'' for (var i = 0; i <= 1; i++) { curve2[i] = curve1[i + 1].subtract(curve1[i]).multiply(2); } // Compute Q(u), Q'(u) and Q''(u) var pt = this.evaluate(3, curve, u), pt1 = this.evaluate(2, curve1, u), pt2 = this.evaluate(1, curve2, u), diff = pt.subtract(point), df = pt1.dot(pt1) + diff.dot(pt2); // u = u - f(u) / f'(u) return Numerical.isMachineZero(df) ? u : u - diff.dot(pt1) / df; }, // Evaluate a bezier curve at a particular parameter value evaluate: function (degree, curve, t) { // Copy array var tmp = curve.slice(); // Triangle computation for (var i = 1; i <= degree; i++) { for (var j = 0; j <= degree - i; j++) { tmp[j] = tmp[j].multiply(1 - t).add(tmp[j + 1].multiply(t)); } } return tmp[0]; }, // Assign parameter values to digitized points // using relative distances between points. chordLengthParameterize: function (first, last) { var u = [0]; for (var i = first + 1; i <= last; i++) { u[i - first] = u[i - first - 1] + this.points[i].getDistance(this.points[i - 1]); } // @ts-expect-error = Subsequent variable declarations must have the same type for (var i = 1, m = last - first; i <= m; i++) { u[i] /= u[m]; } return u; }, // Find the maximum squared distance of digitized points to fitted curve. findMaxError: function (first, last, curve, u) { var index = Math.floor((last - first + 1) / 2), maxDist = 0; for (var i = first + 1; i < last; i++) { var P = this.evaluate(3, curve, u[i - first]); var v = P.subtract(this.points[i]); var dist = v.x * v.x + v.y * v.y; // squared if (dist >= maxDist) { maxDist = dist; index = i; } } return { error: maxDist, index: index, }; }, }); ref.PathFitter = PathFitter; |