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See LICENSE file for details. * * All rights reserved. */ // TODO: remove eslint-disable comment and deal with errors over time /* eslint-disable */ import { ref } from '~/globals'; import { Base } from '~/straps'; import { Matrix } from '~/basic/Matrix'; import { Point } from '~/basic/Point'; import { Rectangle } from '~/basic/Rectangle'; import { Size } from '~/basic/Size'; import { DomElement } from '~/dom/DomElement'; import { Group } from '~/item/Group'; import { Item } from '~/item/Item'; import { Project } from '~/item/Project'; import { Raster } from '~/item/Raster'; import { Shape } from '~/item/Shape'; import { SymbolDefinition } from '~/item/SymbolDefinition'; import { Http } from '~/net/Http'; import { Path } from '~/path/Path'; import { PathItem } from '~/path/PathItem'; import { Color } from '~/style/Color'; import { Gradient } from '~/style/Gradient'; import { GradientStop } from '~/style/GradientStop'; import { PointText } from '~/text/PointText'; import { SvgElement } from './SvgElement'; import { SvgStyles } from './SvgStyles'; /** * A function scope holding all the functionality needed to convert a SVG DOM * to a Paper.js DOM. */ new (function () { // Define a couple of helper functions to easily read values from SVG // objects, dealing with baseVal, and item lists. // index is option, and if passed, causes a lookup in a list. var definitions = {}, rootSize; function getValue(node, name, isString, allowNull, allowPercent, defaultValue) { // Interpret value as number. Never return NaN, but 0 instead. // If the value is a sequence of numbers, parseFloat will // return the first occurring number, which is enough for now. var value = SvgElement.get(node, name) || defaultValue, res = value == null ? (allowNull ? null : isString ? '' : 0) : isString ? value : parseFloat(value); // Support for dimensions in percentage of the root size. If root-size // is not set (e.g. during <defs>), just scale the percentage value to // 0..1, as required by gradients with gradientUnits="objectBoundingBox" return /%\s*$/.test(value) ? (res / 100) * (allowPercent ? 1 : rootSize[/x|^width/.test(name) ? 'width' : 'height']) : res; } function getPoint(node, x, y, allowNull, allowPercent, defaultX, defaultY) { x = getValue(node, x || 'x', false, allowNull, allowPercent, defaultX); y = getValue(node, y || 'y', false, allowNull, allowPercent, defaultY); return allowNull && (x == null || y == null) ? null : new Point(x, y); } function getSize(node, w, h, allowNull, allowPercent) { // @ts-expect-error w = getValue(node, w || 'width', false, allowNull, allowPercent); // @ts-expect-error h = getValue(node, h || 'height', false, allowNull, allowPercent); return allowNull && (w == null || h == null) ? null : new Size(w, h); } // Converts a string attribute value to the specified type function convertValue(value, type, lookup) { return value === 'none' ? null : type === 'number' ? parseFloat(value) : type === 'array' ? value ? value.split(/[\s,]+/g).map(parseFloat) : [] : type === 'color' ? getDefinition(value) || value : type === 'lookup' ? lookup[value] : value; } // Importer functions for various SVG node types function importGroup(node, type, options, isRoot) { var nodes = node.childNodes, isClip = type === 'clippath', isDefs = type === 'defs', item = new Group(), project = item._project, currentStyle = project._currentStyle, children = []; if (!isClip && !isDefs) { item = applyAttributes(item, node, isRoot); // Style on items needs to be handled differently than all other // items: We first apply the style to the item, then use it as the // project's currentStyle, so it is used as a default for the // creation of all nested items. importSVG then needs to check for // items and avoid calling applyAttributes() again. project._currentStyle = item._style.clone(); } if (isRoot) { // Import all defs first, since in SVG they can be in any location. // e.g. Affinity Designer exports defs as last. var defs = node.querySelectorAll('defs'); for (var i = 0, l = defs.length; i < l; i++) { importNode(defs[i], options, false); } } // Collect the children in an array and apply them all at once. for (var i = 0, l = nodes.length; i < l; i++) { var childNode = nodes[i], child; if ( childNode.nodeType === 1 && !/^defs$/i.test(childNode.nodeName) && (child = importNode(childNode, options, false)) && !(child instanceof SymbolDefinition) ) children.push(child); } item.addChildren(children); // Clip paths are reduced (unboxed) and their attributes applied at the // end. if (isClip) item = applyAttributes(item.reduce(), node, isRoot); // Restore currentStyle project._currentStyle = currentStyle; if (isClip || isDefs) { // We don't want the defs in the DOM. But we might want to use // Symbols for them to save memory? item.remove(); item = null; } return item; } function importPoly(node, type) { var coords = node.getAttribute('points').match(/[+-]?(?:\d*\.\d+|\d+\.?)(?:[eE][+-]?\d+)?/g), points = []; for (var i = 0, l = coords.length; i < l; i += 2) points.push(new Point(parseFloat(coords[i]), parseFloat(coords[i + 1]))); var path = new Path(points); if (type === 'polygon') path.closePath(); return path; } function importPath(node) { return PathItem.create(node.getAttribute('d')); } function importGradient(node, type) { // @ts-expect-error var id = (getValue(node, 'href', true) || '').substring(1), radial = type === 'radialgradient', gradient; if (id) { // Gradients are always wrapped in a Color object, so get the // gradient object from there. // TODO: Handle exception if there is no definition for this id. gradient = definitions[id].getGradient(); // Create a clone if radial setting is different: // @ts-expect-error if (gradient._radial ^ radial) { gradient = gradient.clone(); gradient._radial = radial; } } else { var nodes = node.childNodes, stops = []; for (var i = 0, l = nodes.length; i < l; i++) { var child = nodes[i]; // @ts-expect-error if (child.nodeType === 1) stops.push(applyAttributes(new GradientStop(), child)); } gradient = new Gradient(stops, radial); } var origin, destination, highlight, // @ts-expect-error scaleToBounds = getValue(node, 'gradientUnits', true) !== 'userSpaceOnUse'; // Allow percentages in all values if scaleToBounds is true: if (radial) { origin = getPoint(node, 'cx', 'cy', false, scaleToBounds, '50%', '50%'); destination = origin.add(getValue(node, 'r', false, false, scaleToBounds, '50%'), 0); // @ts-expect-error highlight = getPoint(node, 'fx', 'fy', true, scaleToBounds); } else { origin = getPoint(node, 'x1', 'y1', false, scaleToBounds, '0%', '0%'); destination = getPoint(node, 'x2', 'y2', false, scaleToBounds, '100%', '0%'); } // @ts-expect-error var color = applyAttributes(new Color(gradient, origin, destination, highlight), node); // TODO: Consider adding support for _scaleToBounds to Color instead? color._scaleToBounds = scaleToBounds; // We don't return the gradient, since we only need a reference to it in // definitions, which is created in applyAttributes() return null; } // NOTE: All importers are lowercase, since jsdom is using uppercase // nodeNames still. var importers = { '#document': function (node, type, options, isRoot) { var nodes = node.childNodes; for (var i = 0, l = nodes.length; i < l; i++) { var child = nodes[i]; if (child.nodeType === 1) return importNode(child, options, isRoot); } }, // https://www.w3.org/TR/SVG/struct.html#Groups g: importGroup, // https://www.w3.org/TR/SVG/struct.html#NewDocument svg: importGroup, clippath: importGroup, // https://www.w3.org/TR/SVG/shapes.html#PolygonElement polygon: importPoly, // https://www.w3.org/TR/SVG/shapes.html#PolylineElement polyline: importPoly, // https://www.w3.org/TR/SVG/paths.html path: importPath, // https://www.w3.org/TR/SVG/pservers.html#LinearGradients lineargradient: importGradient, // https://www.w3.org/TR/SVG/pservers.html#RadialGradients radialgradient: importGradient, // https://www.w3.org/TR/SVG/struct.html#ImageElement image: function (node) { // @ts-expect-error var raster = new Raster(getValue(node, 'href', true)); raster.on('load', function () { // @ts-expect-error var size = getSize(node); this.setSize(size); // Since x and y start from the top left of an image, add // half of its size. We also need to take the raster's matrix // into account, which will be defined by the time the load // event is called. // @ts-expect-error var center = getPoint(node).add(size.divide(2)); this._matrix.append(new Matrix().translate(center)); }); return raster; }, // https://www.w3.org/TR/SVG/struct.html#SymbolElement symbol: function (node, type, options, isRoot) { return new SymbolDefinition( // Pass true for dontCenter: importGroup(node, type, options, isRoot), true ); }, // https://www.w3.org/TR/SVG/struct.html#DefsElement defs: importGroup, // https://www.w3.org/TR/SVG/struct.html#UseElement use: function (node) { // Note the namespaced xlink:href attribute is just called href // as a property on node. // TODO: Support overflow and width, height, in combination with // overflow: hidden. Paper.js currently does not support // SymbolItem clipping, but perhaps it should? // @ts-expect-error var id = (getValue(node, 'href', true) || '').substring(1), definition = definitions[id], // @ts-expect-error point = getPoint(node); return definition ? definition instanceof SymbolDefinition ? // When placing symbols, we need to take both point and // matrix into account. place() does the right thing: definition.place(point) : // A normal item: Clone and translate it. definition.clone().translate(point) : null; }, // https://www.w3.org/TR/SVG/shapes.html#InterfaceSVGCircleElement circle: function (node) { // @ts-expect-error return new Shape.Circle(getPoint(node, 'cx', 'cy'), getValue(node, 'r')); }, // https://www.w3.org/TR/SVG/shapes.html#InterfaceSVGEllipseElement ellipse: function (node) { // We only use object literal notation where the default one is not // supported (e.g. center / radius fo Shape.Ellipse). return new Shape.Ellipse({ // @ts-expect-error center: getPoint(node, 'cx', 'cy'), // @ts-expect-error radius: getSize(node, 'rx', 'ry'), }); }, // https://www.w3.org/TR/SVG/shapes.html#RectElement rect: function (node) { // @ts-expect-error return new Shape.Rectangle(new Rectangle(getPoint(node), getSize(node)), getSize(node, 'rx', 'ry')); }, // https://www.w3.org/TR/SVG/shapes.html#LineElement line: function (node) { // @ts-expect-error return new Path.Line(getPoint(node, 'x1', 'y1'), getPoint(node, 'x2', 'y2')); }, text: function (node) { // Not supported by Paper.js // x: multiple values for x // y: multiple values for y // dx: multiple values for x // dy: multiple values for y // TODO: Support for these is missing in Paper.js right now // rotate: character rotation // lengthAdjust: // @ts-expect-error var text = new PointText(getPoint(node).add(getPoint(node, 'dx', 'dy'))); text.setContent(node.textContent.trim() || ''); return text; }, // https://www.w3.org/TR/SVG/struct.html#SwitchElement // Conditional attributes are ignored and all children are rendered. switch: importGroup, }; // Attributes and Styles // NOTE: Parameter sequence for all apply*() functions is: // (item, value, name, node) rather than (item, node, name, value), // so we can omit the less likely parameters from right to left. function applyTransform(item, value, name, node) { if (item.transform) { // https://www.w3.org/TR/SVG/types.html#DataTypeTransformList // Parse SVG transform string. First we split at /)\s*/, to separate // commands var transforms = (node.getAttribute(name) || '').split(/\)\s*/g), matrix = new Matrix(); for (var i = 0, l = transforms.length; i < l; i++) { var transform = transforms[i]; if (!transform) break; // Command come before the '(', values after var parts = transform.split(/\(\s*/), command = parts[0].trim(), v = parts[1].split(/[\s,]+/g); // Convert values to floats for (var j = 0, m = v.length; j < m; j++) v[j] = parseFloat(v[j]); switch (command) { case 'matrix': matrix.append(new Matrix(v[0], v[1], v[2], v[3], v[4], v[5])); break; case 'rotate': matrix.rotate(v[0], v[1] || 0, v[2] || 0); break; case 'translate': matrix.translate(v[0], v[1] || 0); break; case 'scale': matrix.scale(v); break; case 'skewX': matrix.skew(v[0], 0); break; case 'skewY': matrix.skew(0, v[0]); break; } } item.transform(matrix); } } function applyOpacity(item, value, name) { // https://www.w3.org/TR/SVG/painting.html#FillOpacityProperty // https://www.w3.org/TR/SVG/painting.html#StrokeOpacityProperty var key = name === 'fill-opacity' ? 'getFillColor' : 'getStrokeColor', color = item[key] && item[key](); if (color) color.setAlpha(parseFloat(value)); } // Create apply-functions for attributes, and merge in those for SVGStyles. // We need to define style attributes first, and merge in all others after, // since transform needs to be applied after fill color, as transformations // can affect gradient fills. // Use Base.set() to control sequence of attributes and have all entries in // SvgStyles (e.g. 'stroke') before the additional attributes below (e.g. // 'stroke-opacity'). See issue #694. var attributes = Base.set( Base.each( SvgStyles, function (entry) { this[entry.attribute] = function (item, value) { if (item[entry.set]) { item[entry.set](convertValue(value, entry.type, entry.fromSVG)); if (entry.type === 'color') { // Do not use result of convertValue() above, since calling // the setter will convert a color and clone it if necessary var color = item[entry.get](); if (color) { // Emulate SVG's gradientUnits="objectBoundingBox" if (color._scaleToBounds) { var bounds = item.getBounds(); color.transform(new Matrix().translate(bounds.getPoint()).scale(bounds.getSize())); } } } } }; }, {} ), { id: function (item, value) { definitions[value] = item; if (item.setName) item.setName(value); }, 'clip-path': function (item, value) { // https://www.w3.org/TR/SVG/masking.html#ClipPathProperty var clip = getDefinition(value); if (clip) { clip = clip.clone(); clip.setClipMask(true); // If item is already a group, move the clip-path inside if (item instanceof Group) { item.insertChild(0, clip); } else { return new Group(clip, item); } } }, gradientTransform: applyTransform, transform: applyTransform, 'fill-opacity': applyOpacity, 'stroke-opacity': applyOpacity, visibility: function (item, value) { if (item.setVisible) item.setVisible(value === 'visible'); }, display: function (item, value) { // NOTE: 'none' gets translated to null in getAttribute() if (item.setVisible) item.setVisible(value !== null); }, 'stop-color': function (item, value) { // https://www.w3.org/TR/SVG/pservers.html#StopColorProperty if (item.setColor) item.setColor(value); }, 'stop-opacity': function (item, value) { // https://www.w3.org/TR/SVG/pservers.html#StopOpacityProperty // NOTE: It is important that this is applied after stop-color! if (item._color) item._color.setAlpha(parseFloat(value)); }, offset: function (item, value) { // https://www.w3.org/TR/SVG/pservers.html#StopElementOffsetAttribute if (item.setOffset) { var percent = value.match(/(.*)%$/); item.setOffset(percent ? percent[1] / 100 : parseFloat(value)); } }, viewBox: function (item, value, name, node, styles) { // https://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute // TODO: implement preserveAspectRatio attribute // viewBox will be applied both to the group that's created for the // content in SymbolDefinition#item, and the SymbolItem itself. // @ts-expect-error var rect = new Rectangle(convertValue(value, 'array')), // @ts-expect-error size = getSize(node, null, null, true), group, matrix; if (item instanceof Group) { // This is either a top-level svg node, or the container for a // symbol. var scale = size ? size.divide(rect.getSize()) : 1, matrix = new Matrix().scale(scale).translate(rect.getPoint().negate()); group = item; } else if (item instanceof SymbolDefinition) { // The symbol is wrapping a group. Note that viewBox was already // applied to the group, and the above code was executed for it. // All that is left to handle here for SymbolDefinition is // clipping. We can't do it at group level because // applyAttributes() gets called for groups before their // children are added, for styling reasons. See importGroup() if (size) rect.setSize(size); group = item._item; } if (group) { if (getAttribute(node, 'overflow', styles) !== 'visible') { // Add a clip path at the top of this symbol's group var clip = new Shape.Rectangle(rect); clip.setClipMask(true); group.addChild(clip); } if (matrix) group.transform(matrix); } }, } ); function getAttribute(node, name, styles) { // First see if the given attribute is defined. var attr = node.attributes[name], value = attr && attr.value; if (!value && node.style) { // Fallback to using styles. See if there is a style, either set // directly on the object or applied to it through CSS rules. // We also need to filter out inheritance from their parents. var style = Base.camelize(name); value = node.style[style]; if (!value && styles.node[style] !== styles.parent[style]) value = styles.node[style]; } // Return undefined if attribute is not defined, but null if it's // defined as not set (e.g. fill / stroke). return !value ? undefined : value === 'none' ? null : value; } /** * Converts various SVG styles and attributes into Paper.js styles and * attributes and applies them to the passed item. * * @param {SVGElement} node an SVG node to read style and attributes from * @param {Item} item the item to apply the style and attributes to */ function applyAttributes(item, node, isRoot) { // SVG attributes can be set both as styles and direct node // attributes, so we need to handle both. var parent = node.parentNode, styles = { node: DomElement.getStyles(node) || {}, // Do not check for inheritance if this is root, to make the // default SVG settings stick. Also detect defs parents, of // which children need to explicitly inherit their styles. parent: (!isRoot && !/^defs$/i.test(parent.tagName) && DomElement.getStyles(parent)) || {}, }; Base.each(attributes, function (apply, name) { var value = getAttribute(node, name, styles); // 'clip-path' attribute returns a new item, support it here: item = (value !== undefined && apply(item, value, name, node, styles)) || item; }); return item; } function getDefinition(value) { // When url() comes from a style property, '#'' seems to be missing on // WebKit. We also get variations of quotes or no quotes, single or // double, so handle it all with one regular expression: var match = value && value.match(/\((?:["'#]*)([^"')]+)/), name = match && match[1], res = name && definitions[ globalThis.window ? // This is required by Firefox, which can produce absolute // urls for local gradients, see #1001: name.replace(globalThis.window.location.href.split('#')[0] + '#', '') : name ]; // Patch in support for SVG's gradientUnits="objectBoundingBox" through // Color#_scaleToBounds if (res && res._scaleToBounds) { // Always create a clone, so it can be transformed when used. res = res.clone(); res._scaleToBounds = true; } return res; } function importNode(node, options, isRoot) { // jsdom in Node.js uses uppercase values for nodeName... var type = node.nodeName.toLowerCase(), isElement = type !== '#document', body = globalThis.document.body, container, parent, next; if (isRoot && isElement) { // Set rootSize to view size, as getSize() may refer to it (#1242). rootSize = ref.paper.getView().getSize(); // Now set rootSize to the root element size, and fall-back to view. // @ts-expect-error rootSize = getSize(node, null, null, true) || rootSize; // We need to move the SVG node to the current document, so default // styles are correctly inherited! For this we create and insert a // temporary SVG container which is removed again at the end. This // container also helps fix a bug on IE. container = SvgElement.create('svg', { // If no stroke-width is set, IE/Edge appears to have a // default of 0.01px. We can set a default style on the // parent container as a more sensible fall-back. Also, browsers // have a default miter-limit of 4, while Paper.js has 10 style: 'stroke-width: 1px; stroke-miterlimit: 10', }); parent = node.parentNode; next = node.nextSibling; container.appendChild(node); body.appendChild(container); } // Have items imported from SVG not bake in all transformations to their // content and children, as this is how SVG works too, but preserve the // current setting so we can restore it after. Also don't insert them // into the scene graph automatically, as we do so by hand. var settings = ref.paper.settings, applyMatrix = settings.applyMatrix, insertItems = settings.insertItems; settings.applyMatrix = false; settings.insertItems = false; var importer = importers[type], item = (importer && importer(node, type, options, isRoot)) || null; settings.insertItems = insertItems; settings.applyMatrix = applyMatrix; if (item) { // Do not apply attributes if this is a #document node. // See importGroup() for an explanation of filtering for Group: if (isElement && !(item instanceof Group)) item = applyAttributes(item, node, isRoot); // Support onImportItem callback, to provide mechanism to handle // special attributes (e.g. inkscape:transform-center) var onImport = options.onImport, data = isElement && node.getAttribute('data-paper-data'); if (onImport) item = onImport(node, item, options) || item; if (options.expandShapes && item instanceof Shape) { item.remove(); item = item.toPath(); } if (data) item._data = JSON.parse(data); } if (container) { // After import, move things back to how they were: body.removeChild(container); if (parent) { if (next) { parent.insertBefore(node, next); } else { parent.appendChild(node); } } } // Clear definitions at the end of import? if (isRoot) { definitions = {}; // Now if settings.applyMatrix was set, apply recursively and set // #applyMatrix = true on the item and all children. if (item && Base.pick(options.applyMatrix, applyMatrix)) item.matrix.apply(true, true); } return item; } function importSVG(source, options, owner) { if (!source) return null; options = typeof options === 'function' ? { onLoad: options } : options || {}; // Remember current scope so we can restore it in onLoad. var scope = ref.paper, item = null; function onLoad(svg) { try { var node = typeof svg === 'object' ? svg : new globalThis.window.DOMParser().parseFromString(svg.trim(), 'image/svg+xml'); if (!node.nodeName) { node = null; throw new Error('Unsupported SVG source: ' + source); } ref.paper = scope; item = importNode(node, options, true); if (!options || options.insert !== false) { // TODO: Implement support for multiple Layers on Project. owner._insertItem(undefined, item); } var onLoad = options.onLoad; if (onLoad) onLoad(item, svg); } catch (e) { // @ts-expect-error onError(e); } } function onError(message, status) { console.log('message===message'); console.log(message); console.log(status); console.log(options); var onError = options.onError; if (onError) { onError(message, status); } else { throw new Error(message); } } // Have the group not pass on all transformations to its children, // as this is how SVG works too. // See if it's a string but handle markup separately, using `[\s\S]` to // also match the first tag if it only starts on the second line in a // multi-line string. if (typeof source === 'string' && !/^[\s\S]*</.test(source)) { // First see if we're meant to import an element with the given // id. var node = globalThis.document.getElementById(source); // Check if the string does not represent SVG data, in which // case it must be the URL of a SVG to be loaded. if (node) { onLoad(node); } else { Http.request({ url: source, async: true, onLoad: onLoad, onError: onError, }); } } else if (typeof File !== 'undefined' && source instanceof File) { // Load local file through FileReader var reader = new FileReader(); reader.onload = function () { onLoad(reader.result); }; reader.onerror = function () { // @ts-expect-error onError(reader.error); }; return reader.readAsText(source); } else { onLoad(source); } return item; } // NOTE: Documentation is in Item#importSVG() Item.inject({ importSVG: function (node, options) { return importSVG(node, options, this); }, }); // NOTE: Documentation is in Project#importSVG() Project.inject({ importSVG: function (node, options) { this.activate(); return importSVG(node, options, this); }, }); })(); |